MA Cross Arrows
MA Cross Arrows

MA Cross Arrows最新版

更新日期:
2022-03-15
分类标签:
语言:
中文
平台:
没限制

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//+——————————————————————+
//| MA Cross Arrows.mq4 |
//| Copyright ?2006 Scorpion@fxfisherman.com |
//+——————————————————————+
#property copyright “FxFisherman.com”
#property link “http://www.fxfisherman.com”

#property indicator_chart_window
#property indicator_buffers 3
#property indicator_color1 Blue
#property indicator_color2 White
#property indicator_color3 Red

extern int Crossed_Pips = 15;
extern int MA_Period = 34;
extern int MA_Type = 0;
extern int Shift_Bars=0;
extern int Bars_Count= 1000;

//—- buffers
double v1[];
double v2[];
double v3[];

int init()
{

IndicatorBuffers(3);
SetIndexArrow(0,217);
SetIndexStyle(0,DRAW_ARROW,STYLE_SOLID,1);
SetIndexDrawBegin(0,-1);
SetIndexBuffer(0, v1);
SetIndexLabel(0,”Buy”);

SetIndexArrow(1,218);
SetIndexStyle(1,DRAW_ARROW,STYLE_SOLID,1);
SetIndexDrawBegin(1,-1);
SetIndexBuffer(1, v2);
SetIndexLabel(1,”Sell”);

SetIndexStyle(2,DRAW_LINE,STYLE_SOLID,1);
SetIndexDrawBegin(2,-1);
SetIndexBuffer(2, v3);
SetIndexLabel(2,”MA”);

watermark();

return(0);
}

int start()
{
double ma;
int previous;
int i;
int shift;
bool crossed_up, crossed_down;
int counted_bars = IndicatorCounted();
if (counted_bars > 0) counted_bars–;
if (Bars_Count > 0 && Bars_Count <= Bars)
{
i = Bars_Count – counted_bars;
}else{
i = Bars – counted_bars;
}

while(i>=0)
{
shift = i + Shift_Bars;
ma = iMA(Symbol(), Period(), MA_Period, 0, MA_Type, PRICE_CLOSE, shift);
Comment(ma);
crossed_up = High[shift] >= (ma + (Crossed_Pips * Point));
crossed_down = Low[shift] <= (ma – (Crossed_Pips * Point));

v3[i] = ma;
if (crossed_up && previous != 1) {
v1[i] = ma + (Crossed_Pips * Point);
previous = 1;
}else if(crossed_down && previous != 2){
v2[i] = ma – (Crossed_Pips * Point);
previous = 2;
}

i–;
}
return(0);
}

//+——————————————————————+

void watermark()
{
ObjectCreate(“fxfisherman”, OBJ_LABEL, 0, 0, 0);
ObjectSetText(“fxfisherman”, “fxfisherman.com”, 11, “Lucida Handwriting”, RoyalBlue);
ObjectSet(“fxfisherman”, OBJPROP_CORNER, 2);
ObjectSet(“fxfisherman”, OBJPROP_XDISTANCE, 5);
ObjectSet(“fxfisherman”, OBJPROP_YDISTANCE, 10);
return(0);
}

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